arise: (dogma ♥ buddy christ)
I've gotten a fair way into Mass Effect 3 now, I think. I'm enjoying it so far, with some reservations. I feel like a lot of the controls and interface are a step backwards; little things like the weapon descriptions no longer listing what types of shielding they're good against, and the cover mechanics being so damn twitchy. No matter how many times you try to convince me that rolling is a good idea, I'm not going to buy it!

The storyline has me a bit more interested this time, at least as much as I get that invested in game storylines these days. (Not very much.) Ended up hooking up with Liara 'cause it's cute. I've just started the quarian ridiculousness. It's nice to know that they're as organised and strategically minded as ever. Was kind of sad about Udina turning out to be a traitor, as I did like him, but the whole coup sequence was pretty damn fun, and I got Kaiden out of it.

It seems like it's a bit longer than 2, though it's also a lot easier. Apparently I've clocked 17 hours on it - I have no idea how that happened, as I feel like I haven't really done that much at all. Oh well. The thing that annoys me the most is how you'll consistently get missions that you have no way of completing because the cluster isn't open yet, but this isn't communicated to you. Mainly that annoys me because ME2's quest system was so clean and straight-forward. Why are so many gameplay things in this game a step back?

Watching husband play Asura's Wrath. I use the word 'play' in the loosest possible sense, as most of it seems to be watching cutscenes and occasional quick-time events. It looks incredibly dull to me, but idk he likes it. *shrug* I get bored and fidgety with a game if there's nothing to do for more than five minutes.
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